Guest Alex Posted November 10, 2012 Share Posted November 10, 2012 Careful: The materials, models, sounds and particles actually have to be extracted to the csgo folder, not the alien swarm folder. So the part around 4:00 is inaccurate. Here's additional things you should probably know:Your terrorist models will probably show up as ERROR when playing a custom map. Edit the gamemodes.txt in csgo/ to include your map in order to fix that.Your t/ct models will show up as ERROR in the editor, too. Edit your cstrike.fgd's corresponding entries to point to player/ctm-st6.mdl and player/tm-phoenix.mdl instead of the css models.You can circumvent the alien swarm structure-seal thing by removing -alldetail from BSP in expert compile mode and then compiling in expert mode. This will cause BSP to no longer make all entities in your map func-detail and with that make the structure-seal unnecessary. Link to comment Share on other sites More sharing options...
Recommended Posts